Videogames and Horror

From Amnesia to Zombies, Run!

Awdur(on) Dawn Stobbart

Iaith: Saesneg

Dosbarthiad(au): Media, Film and Theatre

Cyfres: Horror Studies

  • Hydref 2019 · 304 tudalen ·216x138mm

  • · Clawr Meddal - 9781786834362
  • · eLyfr - pdf - 9781786834379
  • · eLyfr - epub - 9781786834386

Am y llyfr

Mae gemau fideo yn llawn elfennau arswydus – ac yn llawn arswyd, agwedd o’r cyfryngau a anwybyddwyd i raddau helaeth yn y gymuned academaidd o ran astudiaethau hir ym maes ysgolheictod gemau fideo, sy’n tyfu’n gyflym. Daw From Amnesia to Zombies i ymuno â’r drafodaeth hon, gydag archwiliad swmpus o arswyd fel motiff mewn gemau fideo. Mae’r gyfrol yn ymdrin ag ymchwil ysgolheigion blaenllaw ar draws y dyniaethau sy’n archwilio presenoldeb, rôl a swyddogaeth arswyd mewn gemau fideo, a thrwy wneud hynny mae’n dangos sut mae’r gêm fideo yn dod yn rhan o drafodaethau am arswyd a sut mae gemau fideo’n cynnig bwlch unigryw, radical, y mae arswyd yn arbennig o addas i’w lenwi. Mae’r pynciau dan sylw’n cynnwys llunio straeon mewn gemau fideo, rôl yr anghenfil, ac wrth gwrs, sut caiff marwolaeth ei drin fel offeryn dysgu ac fel agwedd ar arswyd.

Dyfyniadau

‘An insightful exploration of horrific content in videogames throughout the medium’s history, illustrating the significance of horror adaptation, intertextuality and remediation across a broad range of titles. From Haunted House to Amnesia, Stobbart presents an informed and necessarily interdisciplinary account of the transmedia interactions between horror games, literature and cinema. An engaging and accessible contribution to videogame genre scholarship.’
- Dr Ewan Kirkland, University of Brighton

An accessible and well organised monograph, Videogames and Horror works well as an introductory text, particularly for researchers of horror and the Gothic who may not be familiar with video games as a medium or game studies as an area of academic research
Videogames and Horror is a useful and thought-provoking resource for Gothic scholars and students alike. The analysis is clearly presented and rooted in practical gameplay examples throughout. It will be a valuable addition to both academic libraries and personal research collections.
Reviewed by Gwyneth Peaty, Curtin University in Aeternum: The Journal of Contemporary Gothic Studies, volume 7, issue 1 - https://www.aeternumjournal.com/volume-7-issue-1

Cynnwys

Acknowledgments
Contents
List of Illustrations
Foreword
Introduction: A Light in the Darkness: Videogames and Horror
Chapter 2: Dissecting the Videogame: Genres in the Medium
Chapter 3: Transgressing Boundaries: Adaptation, Intertextuality, and Transmedia
Chapter 4: Play Me a Story: Storytelling in Horror Videogames
Chapter 5: Who Am I?: Identity and Perspective
Chapter 6: The Undead Invade: Monsters in Videogames
Chapter 7: Death and the End: The Final Chapter?
Epilogue
Bibkliography
Filmography
Gameography

Cyflwyno'r Awdur(on)